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Time's a ticking

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Well, worked on the trackeditor some more, and it's finally getting to be usefull. Here's a screenshot of the game I'm making for the Brew contest, showing a skybox, and a track made in the editor. Nothing fancy yet.

I'm seriously considering that I'm not going to get this thing done on time, but we'll see.
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Huh... I don't like that the same texture is visible on both sides, but there's really no way to correct this without doubling the polygons required to draw the track... which is bad [lol]

Maybe to design the track(s) in the demo so this is not visible? Might take some work... and you're pressed for time! GO!

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