I'm quite proud of this little baby. From now on I think its C# all the way for tools and other misc apps. I like it much more than MFC or wxWindows, though for C++ wxWindows is probably the easiest GUI API. Going to get down to getting those fonts rendering in my engine now, shouldn't take too long.
C# is possibly the greatest language I have ever come across for RAD. I was able to get my bitmap font editor up and running with only a few hours work. Here's a pic.
I'm quite proud of this little baby. From now on I think its C# all the way for tools and other misc apps. I like it much more than MFC or wxWindows, though for C++ wxWindows is probably the easiest GUI API. Going to get down to getting those fonts rendering in my engine now, shouldn't take too long.
I'm quite proud of this little baby. From now on I think its C# all the way for tools and other misc apps. I like it much more than MFC or wxWindows, though for C++ wxWindows is probably the easiest GUI API. Going to get down to getting those fonts rendering in my engine now, shouldn't take too long.
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November 08, 2004 01:37 PM
Its finished. It outputs the fonts into a grid of 16 chars by 16 chars in a single bitmap. Nice for loading and quick locating. There is a bit of redundancy from all the wasted characters but if you convert the bitmap to a png then file size won't be an issue,
And C# is brilliant.
And C# is brilliant.
November 08, 2004 04:58 PM
Looks great, Stro! Yeah, I love C# too. Hey, what IDE are you using? Have you thought about using the built-in Color Dialog in the framework instead of the RBG sliders. It might make it a little easier to fine-tune what colors you want. Just a thought! Keep up the great work :).
November 08, 2004 07:02 PM
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The Font editor looks useful, will it output the fonts to a single bitmap for grabbing in OpenGL?