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I fixed the screwed texture coordinates yesterday, and implemented normals on the curve editor. I can now rotate track segments along their axis. Looks pretty cool.

Also I prepared a track segment in 3dsmax, so I can import it into the program.

This weekend I get my videocard back so from next week I get to use my normal computer again and start porting to Brew. That also means that this is the last weekend I can not use it, and ideally the 'game' should be finished by monday ... not that that is going to happen. This weekend I need to do collision detection. Because I'm going to use a seperate, simpel, collision mesh, and I'm only using a sphere for the vehicles, it should go pretty smoothly.
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