• Advertisement
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


This weekend I've been able to implement quite a few things for the game:

- sphere-triangle collision with the track. This is as far as I plan to go for now, so it's not detailed, but it seems to handle all cases correctly. The collision response needs some work; right now it simply slides the 'car' along the side of the track. However, I'm not sure how I want to handle this.

- controls. You can now steer the 'car'. It's pretty rudimentary but it seems to work okayish. Does need some tweaking, and I need to add brakes :D

- fixed the calculation of track points from the bezier curve. The segments now all have the same length, which works a bit better for collision detection, and for the camera position

- camera system. The camera follows the car at a certain distance, but always stays in the middle of the track. That way there is some indication of off-centre distance.

ToDo list:
- port to Brew
- add 'car' model
- store progress during track
- save progress
- load progress
- replay progress as ghost
- ghost model
- lap mode

The first thing to do now is port to Brew, since I can finally work on my regular computer again.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement