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Yesterday evening I was able to complete the progress recording/saving/loading/playback. This means that the fastest time on a track is automatically saved after you finish the track, and automatically loaded when you play that track again. Basically, the racing itself is now feature complete.

I've added laps, and the game 'stops' after you finish the last lap.

- port to Brew
- add 'car' model
- ghost model
- simpel menu screen

I'm going to see if I can find an artist to spice up the graphics a bit. To do this I'm going to make a stand-alone version of the 'game' (it currently runs inside my editor), so I can give that to the artist to fiddle around with. Once that is done I'm porting to Brew, and then I'm going to tweak it within Brew.

So all in all, is seems like I might make the deadline (provided the fixed-point math doesn't trip me al up), although what the game looks like is anyones guess :D
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