I've almost gotten most of the major issues ironed out, and I'm hoping to get this updated version of Accidental up. I'm going to have to do a little re-working of existing tutorial scripts to accomodate some minor changes, which is why I have held off on releasing any new tutorials until I can get the interface nailed down tight. I've got a load of stuff I want to get out there, so hopefully in the next couple of weeks I can get things ironed out.
The engine now supports multiple wallsets, and up to 8 layers of ground. I haven't gotten around to building any new wall sets, but that may be a project for this weekend, assuming I have time. Graphic sets can be specified by the generation script, so no more being stuck with the default grass-n-dirt set; now all I need to do is provide a few alternative sets for indoor environments, to give the maze and dungeon type generation methods a little more suitable context. [grin]
Yay. I get to flush the radiator in my truck, swap out my leaking heater core and (nastiest of all) change out the leaking heater-hose to manifold adapter. The latter is so corroded and limed up, I'm afraid it isn't going to come out easy. I'm probably looking at a pretty full day tomorrow of working on this thing, but it badly needs it. The whole cooling system has been leaking like a septic wound for months now, and I'm finally getting tired of it.
EDIT: What the heck. Here's a recent screenie, since I like posting images.