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Well, I'm glad to say the game as is was on my pc had been almost completely ported to Brew.

For some reason playback is stopped after round 2 (or more probably nofrounds-1). Need to fix that.
And due to the lower framerate on the device, my collisionroutine misses completely passing through situations, so that will need to be extended with a shell collision routine.

After that it's fiddling with the controls. I've also had a look at adding a menu system with more than a single track, but haven't been succesfull so far.
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