I got a new book:
3D Game Engine Programming by Stefan Zerbst.
I no longer buy these books to read them in their entirety, I just got them to read a few interesting chapters and as reference when I'm stuck on some problem. But I'll at least skim through most of the chapters and read anything interesting. I also like to support game development authors whenever I can, they are usually people who not only have a full time job, but they make the time to share their knowledge and experience with the rest of us. Knowing what it's like working in this industry, I know how valuable free time really is now.
Not much else going on, turkey day is upon us, I'll probably spend a good amount of this weekend doing some research programming, writing a couple of shaders, or maybe setting up a little client/server app, I've always wanted to play with networking programming, but until now I had been too busy.
Anyway, I think it's check out time.