• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
  • entries
    66
  • comments
    157
  • views
    47640

WoW

Sign in to follow this  
Followers 0
23yrold3yrold

353 views

And I mean World of Warcraft, not [wow].

I bought this first day, and aside from the odd server problem that seems to have evaporated, I'm loving it. If anyone wants to party up, my main characters right now seem to be a male DE Hunter named Trial on Whisperwind (Central Normal), and a female DE Druid named Shii on Shadow Moon (Eastern PvP).

Needless to say, work has slowed to a crawl. I did finally do work for the church on Monday, working a fundraiser. I was behind the espresso bar, and also served as an extra pair of hands for some of the cleaning up. We've got some cool holiday drinks; the Gingerbread Latte is friggin' awesome. [cool]

I also did something for TMS which I'd been meaning to do for a while; make the sprites bigger. Like, area-wise, when rendering. TMS has massive reach, and 130x100 sprites weren't cutting it. [smile] The animation file is huge, but Bola will soon have functionality that trims down the fat on the sides, and also corrects the offsets for the new sizes. It was actually crashing a bit as I tried to add these new sprites. Not sure why. Not sure I want to spend time trying to fix it when it works well enough as is. Last time I worked on Bola, work on TMS stopped.

Aw, who am I fooling. WoW is here. Work on TMS has already pretty much stopped. [grin] Just kidding; I'll keep working on it. Saturday is still treated as a work day, especially ...

0
Sign in to follow this  
Followers 0


5 Comments


Guest Anonymous Poster

Posted

No entries since November! :( Boo!
0

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now