Jump to content
Site Stability Read more... ×
  • Advertisement
  • entries
  • comments
  • views

Shi Sen

Sign in to follow this  


Oops! Got going in so many directions that the diary took a back-seat. Here's a late-breaking update.

Yes indeed, I was chosen as Gamasutra's Geek of the Week, starting today. I figured "what the hell, it'll get my name out there", so I filled out the application. Haven't gotten much feedback so far. We'll see. To answer Mr. Munsch's question, yes, my mom is indeed proud! She's a little weirded out by the whole Shatner thing, but she likes the game programming stuff I've done.

On the games front, Invaders from Beyond! is basically done. I'll probably add a few more tweaks here and there, but it's not a bad little game. I'm worried right now that it's not difficult enough. It clobbers me, but will it be able to clobber those little kids who managed to beat Super Mario Brothers? Only time will tell!

In the time since finishing Invaders, I made good progress on Shi Sen. It's similar to those solitaire Mah Jongg tile-removing games, but the rules are a bit different. I've basically got the thing playable now. If it's any indication of success, my wife now plays it in the mornings instead of Windows Solitaire. I guess that's a good sign :) I'll try to have a screen shot up and the latest games on my Code Zone web page before long.

I've gotta do some work on the graphics before Shi Sen will be ready. I'll need to draw up some Mah Jonggish tiles. I don't use the suits or numbers from the tiles, so any place I can find 36 similar pictures will work just fine. I already made a tile set from the cartoon characters in SpriteLib, and I made one out of colorful numbers. So far, I like the numbers best.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!