Jump to content
  • Advertisement
  • entries
  • comments
  • views

Being There

Sign in to follow this  


This week, I'm trying to appreciate my "there-ness".

In the past couple of weeks, a couple of colleagues said that I was the luckiest guy on the planet, because I was actually making a living writing computer games --I'm "there". Of course, when you're inside the fish-tank, you don't realize you're a fish, so I've gotta learn to appreciate my situation. I'm gonna spend a little more time in research of interesting technologies and a little less time worrying about how to ship my next product now that the existing product's done.

In short, I'm gonna start putting a little more "R" in my "R&D".

On the development side, the help files are done. Fixed a few bugs. I'm officially up to beta 3, but I haven't encountered anything really significant yet. Mostly just little tweaks and typos. I added default MIDI soundtracks to the arcade games, and they sound quite good. I tried adding MIDI to the board and puzzle games, but I found it to be distracting. You can add MIDI if you want, but it's off by default.

As a funny aside, I got an email from "The Academy of Interactive Arts and Sciences". They invited me to help them vote for the computing equivalent of the Oscars, presumably because I am a visionary at the top of the field. I told 'em to go ahead and send me their info. Turns out that to become a voting member, I've gotta pay them $95 per year for the privilege. Rather reminded me of my senior year of high school when I, a B student with no extracurricular activities, was invited to be printed in "Who's Who in American High Schools" for $50 :)
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!