Got a book recommendation today. It's the second edition of STL Tutorial and Reference Guide
. The first edition, while comprehensive, was so daunting that only a high priesthood of C++ gods could wrap themselves around it. I've got ten years of C++ experience, and I had to go to a couple of web-based tutorials to get my questions answered.
In short, it was too damn hard!
Thankfully, the second edition addresses this. It's full of examples and is much less dense than the original.
I plan to post more book reviews to the book-section of gamedev.net. I've got a few good ones that I've been meaning to post. Keep an eye peeled!