Just three layers of solid cloud noise combined in different ways and mapped with a gradient; nothing special. Looks okay, though, and it's a good start. I'll have to play with it some more.
I dug out poor, neglected little Golem3D and started fiddling with it, mostly just trying to re-familiarize myself with the code, since I haven't done much with it since starting the Accidental project. It's always instructional for me to take these sorts of sabbaticals from a project, since when I come back I am far more able to look at it in a more objective manner and pinpoint what is wrong with it. I'm not going to devote a whole lot of time to it until I polish off this Accidental thing, but it never hurts to fiddle a bit. I'm playing with some new ideas for camera control, and I'll be slightly restructuring some of the tiling stuff. Just tweaking, really...
I shaved my head today as well; but, then, that is my normal hairstyle... [grin]