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The Pissing Contest

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TANSTAAFL

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Two things of note:

Updated Honeycomb, Now With Higher Framerate and Mute Button!

The pissing contest between John Hattan and Ron Penton

This morning, I went to the top scores list for Honeycomb, to see that Ron Penton had achieved a decent score of 2525 sometime in the wee hours of the morning. At the time, this held the #1 spot.

Later that morning, I discovered that John Hattan deliberately got a few points more than Ron had, and at a lower level to boot, and had stolen the #1 spot.

In late afternoon, Ron came back and trounced Hattan's score by a good margin.

How will this drama play out? Check back and see!
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The high score table does uncover a flaw in the game, namely its diminishing returns for higher levels. Rather than have an explicit "the game is over when this happens", it becomes "the game is over when you're finally sick of playing".

Perhaps have a "take more moves than this and you're toast" counter for each level, and calculate a number of mistakes you're allowed to make for each level. Or you can give the user a mistake for every "perfect" level they rack up at the beginning.

Given that you're making it a scoring game (like Pac Man) rather than a progressive puzzle (like Bulldozer), it needs a game over.

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Okay, so how about this:

Movement Points:

At the start of the game, this is equal to zero.

At the start of a level, a number of MP are added according to the level of the game.

Each time a move is made, deduct one MP.

Upon a completed level, you get one "Bonus" MP. If the level was perfect, there is one additional MP awarded(for a total of 2 extra).

I know that if I play carefully, I can get past level 20 with no mistakes. At that point, I would have racked up 40 extra movement points.

This would then mean I need to get rid of the "give up/retry" mechanism(a good thing, since it screws up the random seed anyway), and I would have to award a bonus (of say 5 or 10 points) per "extra move" left if the player should happen to get to the end of the game at level 85(10pts) or if he decides to quit before that(5pts).

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This is what I was thinking. Here's a sample game. . .

Level 1 must be done in two moves. Level is done in one move, so all remaining moves carry over to the next level.

Level 2 must be done in four moves (three for the level + one carried from level 1). Level is done in two moves, so all remaining moves carry over to next level.

Level 3 must be done in six moves (four for the level + two carried over from level 2). (etc)

This might be good, because the user will think himself a genius as he racks up extra moves from early levels, but around level 30, he'll be spending those moves and the game will end.

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