Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Visio fun

Sign in to follow this  


I wasted time last night on trying to figure out what I'm going to do with my collision classes. So I poped open Visio and decided to first lay out my current class structure in ObjectManager. All I did was place the classes that derive from others, and classes that had other classes as members. Anyway, its not very complete, and I didn't spend much time in Visio in the past. So lets just say I don't know what I'm doing, but I'm trying to make it work for me.

It also feels like I have too much in my ObjectManager class, I really just wanted it to handle object interaction, know where to get memory pointer for meshes and textures. I guess I decided to move the camera and light(s) into it so I could attach them as children later on, to make for nice dynamic lights orbiting objects. I also wanted to be able to lock the camera to something by making the camera a child object, and maybe something similar to lock the lookat near the parent.

Oh well, its not the first time I'm learning how to do something the wrong way the first time around. :)
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!