Overlay console is mostly functional. Working on some tweaks, fixing things up, and trying to settle on a font I can stand to look at for more than a few minutes. I'm getting impatient to finish the engine to the point where I can return to the tutorials, since that's what I really want to do in the first place. Got a lot of stuff I still want to cover.
I've updated the Accidental site with a blurb, and with a screenshot of the new ashlands/lave tileset i've been working on:
Still needs quite a bit of work, especially on the lava, and I'm working on a transition tile type to make the change from rock to hot magma a little nicer. Using the alpha-mapped fade between layers forces certain sacrifices on me in this regard; in the 'old' way I could whip up specialized transition tiles to give the stone/lava boundary a more realistic look. But the switch to alpha-blended layers removed that possibility, so I need to resort to texture trickery to make it look better. That was the tradeoff, and I understood it would happen, but that doesn't mean I have to like it. Doing the terrain textures is much easier this way, though, as it's a major pain in the ass to create boundary tiles by hand.
Anyway, gotta scram. Hasta la pasta, rasta.