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Render Targets

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__Daedalus__

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Today I added off-screen render target functionality to my engine. It is done in such a way that the render targets can be added to my engine's "skins" (a combo of one material and eight textures) as a texture. This should be good for special effects. I think I am going to use it to do planar reflections next and see if I can make some decent looking water [smile]

I finally ordered the book DirectX 9 User Interfaces: Design and Implementation. I have been procrastinating on it for ages but I really want to make a DX GUI now too. The catalyst for me was I got it GBP10 cheaper through Amazon Marketplace. It is dispatched from the US though, so I can expect it in around 14 days time. Harrumph.
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