Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    292
  • comments
    557
  • views
    154103

Thinking about... Fyvinaro.

Sign in to follow this  
TANSTAAFL

100 views

Current Bare Bones Implementation of Fyvinaro

Game upon which Fyvinaro is based

A few things this game will definitely need:

1) the tokens need to be more easily distinguishable from one another (initially, they are okay, but as levels progress, some are a little hard to pick out).

2) A new UI for starting games, how to play, top scores, etc.

3) Sound, top scores, a more easily visible way to tell where the new pieces have been placed.

Some gooball things that I'm considering putting in:

1) "Bonuses" for 6,7,8 or 9 in a row. (extra Undo, Bombs, etc)
2) A limited number of times to "Undo" a move(either 3 or 5 to start with, and possibly have 6,7,8 or 9 in a row earn a new one).
3) Bombs. One bomb might destroy a single token. One bomb might destroy an cluster of 7 hex cells. One bomb might destroy an entire line of tokens. One bomb might destroy all instances of a particular token.


One possible way of doing bonuses:

You start with 3 Undos. At the start of each level(every 500 points), you get reset to 3 Undos.
Getting 6 in a row earns you a bomb that will destroy a single token.
Getting 7 in a row earns you a bombs that will destroy a cluster of 7 hexes.
Getting 8 in a row earns you a bomb that will destroy a single line of tokens.
Getting 9 in a row earns you a bomb that will destroy all instances of a particular token.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!