• Advertisement
Sign in to follow this  
  • entries
    292
  • comments
    557
  • views
    153854

Thinking about... Fyvinaro.

Sign in to follow this  

95 views

Current Bare Bones Implementation of Fyvinaro

Game upon which Fyvinaro is based

A few things this game will definitely need:

1) the tokens need to be more easily distinguishable from one another (initially, they are okay, but as levels progress, some are a little hard to pick out).

2) A new UI for starting games, how to play, top scores, etc.

3) Sound, top scores, a more easily visible way to tell where the new pieces have been placed.

Some gooball things that I'm considering putting in:

1) "Bonuses" for 6,7,8 or 9 in a row. (extra Undo, Bombs, etc)
2) A limited number of times to "Undo" a move(either 3 or 5 to start with, and possibly have 6,7,8 or 9 in a row earn a new one).
3) Bombs. One bomb might destroy a single token. One bomb might destroy an cluster of 7 hex cells. One bomb might destroy an entire line of tokens. One bomb might destroy all instances of a particular token.


One possible way of doing bonuses:

You start with 3 Undos. At the start of each level(every 500 points), you get reset to 3 Undos.
Getting 6 in a row earns you a bomb that will destroy a single token.
Getting 7 in a row earns you a bombs that will destroy a cluster of 7 hexes.
Getting 8 in a row earns you a bomb that will destroy a single line of tokens.
Getting 9 in a row earns you a bomb that will destroy all instances of a particular token.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement