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Inputing input with my inputter

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I finished debugging my Input code. There was one bug that took me a while to weed out, and it was an exeedingly stupid mistake. I'd forgotten to specify unsigned for the key parameter in a few functions, which was giving me some fairly odd results.

I found this game Torus Trooper today in this months Edge magazine as their Internet Game of the Month. Its quite a fun game but what I found most impressive is the fact that its made in D. I really didn't think that the language was at the stage where it could interface with the likes of SDL and OpenGL as well as it does.

Anyway, I only have two subsystems left to check - sound and resource management, but thats another days work. Now I'm of to play some games.
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