This is shows a few of the graphical features. My bitmapped fonts (I made that one myself :)) and my sprite maps. All the tiles are stored in a single image and are referenced by index. The screenshot should give an estimation of the scale of the game, though the halls are going to be wider and the screen is much larger than the piece I cropped out.
The sample map I just rigged up manually, I'm going to get to work on the actual level code now. I love working on games. This shouldn't take too long, but there are one or two graphical effects that are key to the gameplay that are going to take a bit of work.
I should have a new screeny tomorrow.