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Busy, busy, busy

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I didn't get to start working on the editor today, though I got player moving around correctly and not going through walls.

I did have to stop myself from over engineering the game objects. I seem to tend towards either a horrible mess of procedural code or a stupid ammounts of OO stuff. I like the way the structure of the game is at the moment though. I don't have too many objects, only things that really need to be their own objects, and the logic is settling down in the right classes.

One of the main reasons that I didn't get started on the editor is that I found out that I was supposed to have read Of Mice and Men over the break. I had completely forgotten about it, so I spent a while reading summaries and commentaries. I'll have to go and buy the book tomorrow if I can, and flick through it.
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