Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Completed Shader Material Class

Sign in to follow this  


I finished my shader material class and integrated it into the static model. Then I manually built 2 shader materials and applied them to subsets of the model mesh. All things are going smooth. Next step is to create the DE Material Editor where you can create basic and shader materials before applying them to static or animated models. I imagine importing and exporting of materials will be a part of the editor - more on that later.

Check out my DEScreenShots page to see the shader materials applied.
Sign in to follow this  


Recommended Comments

I uhm... I uhm... I'm amazed. And drooling all over myself. Perhaps I should close my mouth now?


Holy crap. I want to see more!
I'm still amazed. My SDL work now looks like poo.


Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!