Jump to content
Sign in to follow this  
  • entries
    149
  • comments
    510
  • views
    95085

Completed Shader Material Class

Sign in to follow this  
noaktree

148 views

I finished my shader material class and integrated it into the static model. Then I manually built 2 shader materials and applied them to subsets of the model mesh. All things are going smooth. Next step is to create the DE Material Editor where you can create basic and shader materials before applying them to static or animated models. I imagine importing and exporting of materials will be a part of the editor - more on that later.

Check out my DEScreenShots page to see the shader materials applied.
Sign in to follow this  


2 Comments


Recommended Comments

I uhm... I uhm... I'm amazed. And drooling all over myself. Perhaps I should close my mouth now?

...

Holy crap. I want to see more!
I'm still amazed. My SDL work now looks like poo.

...

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!