Advertisement Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Making good progress

Sign in to follow this  


Today I tackled a little rewrite of the entity definition system, and again received a decent performance and maintability boost. Also added is the ability to export and import 1-to-many entity definitions in archive files that can be reused across multiple world projects. The only thing left aside from scripting (near the end) and a bit more work to the renderer, is to connect the model caching engine to the entity system. Then I can safely say that the entity component of Nexus World Builder is complete.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!