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Material Editor in Progress

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I whipped up the basic shape of my material editor today. It will allow loading of both static and animated file formats. Basic and shader materials can be created, edited, and applied with this application. I've decided to allow exporting/importing of individual materials as well as complete sets of materials. All material information, excluding actual texture and shader files, will be stored within the DE model file formats. Look on my screen shots page to see a pic.

On a brighter note, I've begun working through my discrete math book for the nth time. Yeah! I've been going through all of my text books and re-taking notes (one notebook per class) as well as reworking problems. I hope this will further solidify the knowledge in my cranium, give me new ideas, and keep my confidence up as I prepare for the GRE test.
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