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No more hardcoded entity instances!

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I am happy to say that I no longer have to manually instantiate entities into the renderer. You can fully use the user interface and place entities wherever you want. Now that this module works, I can jump into camera control and other input handling issues.

On top of more work with the entity system, I have also been tweaking the binary file format the editor saves. Each component is LZO compressed in chunks, and now I have added in a table of contents that uses offsets to index these chunks. Before, the stream had to be deserialized sequentially, yet now the resource reader can jump to the chunk in question without wasting time traversing the entire memory buffer.

Here are some screenshots showing the new entity definition and instancing dialogs.


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