Just taking a small break from watching the monster storm hitting the Northeast this weekend. Where I am at in CT we could get 18in to 2ft of the white stuff. OK, so I playing around with my camera object and am integrating it with the engine when I take a few minutes (which turned to hours) and created a little flight simulator. This could open up some cool possibilities like flying over a map\level from the end point to where you are starting to give the player a 'quick' overview of the terrain. I think I have seen this done before but can't seem to place the game. Next up is lighting. I have been messing around with both real-time and precomputed effects and trying to weigh their strengths and weaknesses. I should have a path I am going to take after a few more proof of concepts are done.