Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Camera Revisited...

Sign in to follow this  


Just taking a small break from watching the monster storm hitting the Northeast this weekend. Where I am at in CT we could get 18in to 2ft of the white stuff. OK, so I playing around with my camera object and am integrating it with the engine when I take a few minutes (which turned to hours) and created a little flight simulator. This could open up some cool possibilities like flying over a map\level from the end point to where you are starting to give the player a 'quick' overview of the terrain. I think I have seen this done before but can't seem to place the game. Next up is lighting. I have been messing around with both real-time and precomputed effects and trying to weigh their strengths and weaknesses. I should have a path I am going to take after a few more proof of concepts are done.

Outta here
Sign in to follow this  


Recommended Comments

I know most golf games have a fly over - but that's usually start to finish. Hmmmm...anyway sounds cool!

edit. The snow's getting deep here in Michigan too.

Share this comment

Link to comment
Nowhere near 18 inches here in Minnesota, but we got quite a bit.

As for the camera fly over, I know SOME game does it, but I can't place the name either. Sounds cool though.

Share this comment

Link to comment
75 degree, sunny days here in Phoenix lately. Got sunburned today. Went hiking. Ta ta for now. [grin]

Share this comment

Link to comment
Thanks, Josh for reminding me how crappy a place I live. Until the summer that is, when it is 85 here and 115 there!

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!