So far, no one reported any problems, and apparently everyone is happy with the new maps and new features in the client. Soon we will have to add some new manufacturing formulas, so that the players will finally be able to make all kind of axes. This kind of sucks tho, because we won't be able to sell titanium axes for money (they are 20 USD for the time being).
But we do have some p2p races, they will be 50 USD/lifetime, so maybe we will make some money from them.
At this time it's night in the game, so the shadows are not there yet (we can't have shadows from different lights, would be overkill). Now the morning is comming, and I'll have to see what the players think about the deepth buffer shadows. Hopefully they will like them.
After I finish this log entry, I will head to Freshmeat.net and update the project. This adds some new players to the game, and also boosts the vitality of the project, which is cool. Besides, there are some Linux distros that are subscribed to the project on Freshmeat, so they can update their files and such.
Then I will submit a post in the Announcement forum, here on Gamedev.net and after that party a little :)