Stuff and nonsense
Been tinkering with the Golem3D thing again. I've done some fixin' on the engine, and started hanging a random generation script interface, Accidental-style, on top of the engine framework. Until now, the Golem3D engine has been restricted solely to loading level content created with the associated level editor. But I've been doing a lot of thinking about random generation applied to 3D height-map based levels, and how interesting outdoor landscapes might be created. I emphasize interesting; in my opinion, there is nothing remotely interesting about your basic noise-based fractal landscape. There is really nothing to those things at all. The challenge lies in the 'making it interesting' part. I've got the engine teamed up with the script framework, and I'm working on the map builder interface now. I'll try to get some additional info up as I develop some techniques. Ideally, I'd like to emulate the 'feel' of level content generated by the editor.
Note that I am not really considering this as an update to the Accidental Engine. Rather, I'm gathering notes and code in preparation to take up the Golem storyline again, and to take another stab at putting together the game that has been churning around in the back of my mind for a couple years now, beginning with the original Golem. I've got a stronger codebase and stronger engine now (though it could still use some work), as well as a few more goodies in my bag of scripting tricks, so hopefully this one will live where the others died.
Note that I am not really considering this as an update to the Accidental Engine. Rather, I'm gathering notes and code in preparation to take up the Golem storyline again, and to take another stab at putting together the game that has been churning around in the back of my mind for a couple years now, beginning with the original Golem. I've got a stronger codebase and stronger engine now (though it could still use some work), as well as a few more goodies in my bag of scripting tricks, so hopefully this one will live where the others died.
0
Sign in to follow this
Followers
0
2 Comments
Recommended Comments
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now