Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    29
  • comments
    37
  • views
    25977

THUD Update

Sign in to follow this  
dave

361 views

Well i finally, after working out a complicated algorithm, have encoded font widths into the font engine. When u register a font set texture to the font engine the engine also looks for a .INI file which contains the character width data. If this data is not available it reverts to standard quad spacing.

The font engine will come witha few default available fonts.

clicky
ace
Sign in to follow this  


2 Comments


Recommended Comments

Yeah thats the next easy step, i was simply concetrating on the more complex stuff first :)

ace

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!