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Rob Loach


There's now a vector class built into the engine:

Every ball on there goes at the angle you shoot it at based on the mouse location. They also have a nice bounce algorithm in there which just changes the angle based on the bounce angle normal you provide. I'll upload the demo once I get the time. I think this is enough to make a Defender clone. I was thinking Invaders as that's pretty simple and SpriteLib gives you nice sprites for its use. Any other recommendations?

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Do it...
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