This is probably something that will be of interest to anyone who is taking the time to read what I write, so here is the jist....
I am writing a top-down (2d) car game, utilising graphics based on (or taken from) DMAs fantastic GTA2. The purpose behind this is to get a working demo in order to try and get me a games programming job - ever hopeful.
In which exact direction the game is to develop, I currently cannot say. I'm still in a state of shock as to how fast it is coming along! For starters it is going to be a racer I would imagine, with my very own AI algorithm - of which I am quite proud - that will allow the user to create there own tracks in a basic editor and the AI car to navigate with ease.
Thats the basic premise; will be interesting to see how things develop over the coming weeks.
As of today, I have a fully implemented scrolling map, fully controllable Player car, abley-drawn (only just) AI car, Newtonian physics engine and the very basics of the AI algorithm.
Good luck to me!