Jump to content
Sign in to follow this  
  • entries
    108
  • comments
    319
  • views
    138113

Twirl!

Sign in to follow this  
Rob Loach

157 views

Rotation is now implemented into the sprites:



It took me a while to figure out how to compile SDL_gfx (for SDL_rotozoom) with Dev-C++, but I got it. I've also put together a nice little DevPak for SDL_gfx and plan on releasing it to the DevPak Repository as soon as I get the time. So be patient. I know a lot of people have been wanting to get their hands on an SDL_gfx DevPak for Dev-C++ for a long time. Well, it has finally been made. I just need to release it.

This opens up so many possibilties. Asteroids is almost a definate must now. And thanks goes to noaktree for his asteroids sprites. Any other recommendations? I've heard Invaders, Asteroids, Bumper Cars, Pong 2.0, etc.

Random Interest



Micro Computer
Sign in to follow this  


3 Comments


Recommended Comments

Quote:
Here is a challenge, how about a Frogger clone :)

Did you know that, in a beyond3D shader competition, somebody implemented a frogger entirely in ps2? [grin]

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!