Twirl!

posted in Reminiscence
Published February 08, 2005
Advertisement
Rotation is now implemented into the sprites:



It took me a while to figure out how to compile SDL_gfx (for SDL_rotozoom) with Dev-C++, but I got it. I've also put together a nice little DevPak for SDL_gfx and plan on releasing it to the DevPak Repository as soon as I get the time. So be patient. I know a lot of people have been wanting to get their hands on an SDL_gfx DevPak for Dev-C++ for a long time. Well, it has finally been made. I just need to release it.

This opens up so many possibilties. Asteroids is almost a definate must now. And thanks goes to noaktree for his asteroids sprites. Any other recommendations? I've heard Invaders, Asteroids, Bumper Cars, Pong 2.0, etc.

Random Interest



Micro Computer
Previous Entry Vectors!
Next Entry Not Much Happening
0 likes 3 comments

Comments

a_insomniac
Here is a challenge, how about a Frogger clone :)

Nice Job man
February 08, 2005 10:43 PM
Muhammad Haggag
Quote:Here is a challenge, how about a Frogger clone :)

Did you know that, in a beyond3D shader competition, somebody implemented a frogger entirely in ps2? [grin]
February 08, 2005 11:19 PM
a_insomniac
LOL, no Im gonna have to check that out if its still available to see.
February 09, 2005 06:10 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement

Latest Entries

Been a while!

1262 views

Hello XNA

1518 views

Pong!

1351 views

Busy * 2

1118 views
Advertisement