Jump to content
  • Advertisement
  • entries
  • comments
  • views

Possible community participation

Sign in to follow this  


I was having a thought for a while,

our spell system is based on spell scripts, which determine what the spell should look like, by placing a number of sprites, which have certain properties, like velocity and direction and such, sorta like a particle controller.

If there was enough of an interest for a few people to want to create some new spell scripts for us then I could release a 'spell tester' program which would allow you to write spell scripts and test them out, and then they could be included in the final game.

If anyone is interested in having a hand in this, voice your support by replying to this post, along with any other questions/comments you might have.
Sign in to follow this  


Recommended Comments

thats one, anyone else?

i will try and prepare the neccisary program to test the magic scripts this weekend.

Share this comment

Link to comment
good old caffineaddict =D

well then, thats two, if we can get a third I think it will be really worth persuing.


Share this comment

Link to comment
I'll help if it'll run on OSX.
Searched for a little bit, didn't find what your supported platforms were...

Share this comment

Link to comment
sorry, no OSX support,

however, we are planning to port the game after release if there is enough demand.

thanks for offering to help though =)

Share this comment

Link to comment
alright =)

we have three now, I'll work to get the tool done this weekend.


Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!