I reworked the engine's image loading a bit so now it loads images dynamically and makes it so that you don't load an image twice or anything like that. I've also translated the primatives support from SDL_gfx
into the engine you can easily call up System::Graphics::Primatives::Draw____() and you're good to go. I made up a DevPak for Dev-C++ for SDL_gfx, but am playing around with it a bit more before I release version 1. Test it out
With the new release of the new GameDev Rating Ticker
, I've made my own little HTML file to allow easy viewing of it without adding in the actual picture: Rob Loach's GameDev Rating Page
. I'd make a PHP file to have it automatically display the ones requested, but I'd rather just keep everything relating to GameDev on my own GameDev webspace.