Ok, so i am working on some way to render objects in my game. I can either render them in order just like normal (so every different gamestate would have it's own flip and render order), or i can throw ready-to-be-rendered surfaces in a vector, then read backwards out of that and blit them one by one. Of course it would have rect properties with it.
I dont know.
Anyway...black as the Krikkit sky.