That's only after about 5 minutes of coding [smile]. Thanks goes to noaktree for the sprite. I still have some ideas of stuff that's missing in Lucid and will slowly implement them in while I get the chance. Some state controllers would be nice as well as capability of scripting and file packaging. We'll just have to see when we get there though, won't we. For now I'll be busy on an Asteroids clone. I was about to do Invaders as so many people requested it, but I decided Asteroids for this version of Lucid and do Invaders next, when it's a more complete engine.
Anyone play around with Lua or any other scripting language?
John is brilliant.