Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

What I've been up to...

Sign in to follow this  


Lately I've been working on my personal site, and the new version should be completely online within the next day or two.

I've registered a domain name for the book:

I'm trying to figure out the most efficient way to perform triangle picking on the terrain mesh. The terrain is made up of "chunks" with each chunk having it's own vertex and index buffer. I could load them into a D3D Mesh object, but that would be inefficient in my opinion. The pro to using a mesh object is that it easily supports triangle picking with built in support for it.

Aside from getting ready for GDC 2005, I've been working on finishing up the software updates article. The example uses CodeDom and Reflection to output an exe that can apply the patches for a specific file. This was an extra improvement that I felt would be an interesting addition to the article. Another part of the example is how to use ILMerge developed by Microsoft Research where multiple .NET assemblies can be merged into one. I use this to merge PatchEngine.dll into each exe generated so that users only have one file required to perform an update.

I will post again tommorow with some more news!
Sign in to follow this  


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!