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THUD Update

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dave

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Ok so alot of work is being done on auto_vb at the moment, fine tuning.

I have also decided to provide an STL compliant iterator and const iterator so that u can sort vertices using STL. I have seeked professional advice on the structure of auto_vb and what's been said has been made note of and so a few adjustments will be made.

Namely i was advised that it would seem a more natural syntax to use += and + instead of << to put vertices into the buffer,although i beg to differ since syntactically i think >> is the best way to extract vertices from the buffer. This would make << and >> a matching syntactical pair, this being better in my opinion. I have also considered that accessor syntax might be better if i followed in the steps of STL by using push and pop_back. This may not be such a good idea since rarely is it important to have specific vertices at the front or back. Any opinions?

I also plan to reveal an even futher managed vertex buffer. This one will also have the built in functionality of indexing (note: i am yet to fully design this so it may end up not being feasable).

The concept behind this is that u can add vertices to the buffer in groups and an index keeps track of the groups. You can apply a descriptor for the group, like the texture that will be applied. this will then give you the ability to sort the groupings of vertices by texture. The new auto_vb would then be able to optimise by concatenating groups of vertices together, if you wish, in order to improve performance.

Well thats the update.

Any feedback would be appreciated.

ace


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