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Blarg Eh!

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I got more work done on the Map editor. I still have not figured out what was causing the focus problems. It only happens when I wait longer then ~5 seconds to hit a button... when I take out the GUI code I don't have the problem... don't know what is causing it.

I started to work on getting the mouse implemented in the game, but I am having a problem getting there to be a check to see if the mouse is on a raised tile or not. If this was just a nice 2D game that had flat tiles on it, there wouldn't be this problem :|

On another note, I started on an actor dialog that when you add an actor that allows you to choose the graphics, direction, and activation event.
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