Like I said earlier I have the Load Save and (partially) the New buttons working. The Up, Down, Paint, Paint - With Vert are also working ( along with the comboboxes to select the correct graphic. Right now the Comboboxes are running of a static array of the graphics in the Sprite Cache, but I am working on getting these to read correctly (I was having a problem with getting Actor graphics in the Tile Graphics array)
None of the Actor dialogue is done yet, but I'm working on it.
Other then GUI work, I have figured out how to dynamically load a class from the disk. This means I can go like this:
This will make it so when the event "Activate" is called (this is the default) it runs the "say_hello.class" from the disk. So now I have a folder that is labeled 'Events' in which I can add all events that are going to be in the game. Think of these like scripts, but compiled already into bytecode.
Each event is only run once per activation, so data can not be stored in the event, but a new Actor class has to be extended to hold that information.