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More Bomberman

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Well, I think I'm going to just go for a cop-out with bomberman. I'll make it single player, so I can do some AI (which I've never done before), but I'll stick with the default bomberman rules. I.e. no beer bottle things. I'm keeping the beer though, and I've modified drunk mode slightly - now the screen "swims" when you're drunk as well as having your controls borked. I should really do that in a vertex shader instead of modifying the vertices, since that's what they're designed for (The dynamic VB is updated every frame anyway, so it's not much of a performance hit). I'll add some kind of filtering to make it more crazy too.
I need to code more. I only do a couple of hours a day lately...
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