Jump to content
  • Advertisement

old blog

Sign in to follow this  
  • entries
  • comments
  • views

Defines and pixels and corpses, oh my!

Sign in to follow this  


If there's anything that fatigues me more than any else, it's pixel art. However, I have a few tilesets ready to go, and will now begin the coding process of making the appropriate tile index drawn to the screen. When I fell asleep, I actually dreamt of an algorithm that will work better than the original one I had planned.

Lesson of the day for me: Whenever I have a #define doing a calculation, ENCOMPASS THAT DAMN CALCULATION IN BRACKETS! Man oh man, was I kept up for too long trying to figure out why a supposed 16 * 16 was displaying 1024.

On a lighter note, I got a job yesterday. I will be slaughtering helpless little animals, and gutting and cutting their carcasses up.

Okay, maybe that wasn't so 'light'.

(Screenshots coming soon to a journal near you)
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!