Shader Editor += More Shader Editor

posted in noaktree leaves
Published February 24, 2005
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The shader editor now has an auto update option with a 3 second delay on shader text changes. It also has a message window to output compile errors, DE syntax errors, and the occasional bad joke.

Techniques can be viewed by selecting from a drop down list. Also one basic material can be selected from a drop down list. If a shader happens to use the DEBASIC_MATERIAL_COLOR or basic texture semantic then the shader will have access to the selected basic material. This obviously allows the user to see what various shaders look like in combination with basic materials.

This editor works very much the same as the effect editor provided with the DX SDK. The next step will be to create a dialog that allows creation of a few different types of shader templates. This should speed up the creation process. If I feel like it I may add an option so the user can define and save new shader templates.




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0 likes 3 comments

Comments

Pipo DeClown
Dude, it looks like very much fun. Do you have any screen resolution requirements? Because one thing I hate about any graphical editor, is the fact that they work best on designer resolutions like 1600x1200 (?) and 2000x1500 (?).

Keep up the good work! [wink]
February 25, 2005 08:29 AM
Nahrix
What language are you writing this in?
February 25, 2005 12:02 PM
noaktree
Thanks!
It requires at least a 1024x768 screen.
It is made with C++ using MFC.
February 25, 2005 01:58 PM
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