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# Sprite Cache GUI

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The Sprite_Cache class is responisble for storing images. if you go:
Sprite_Cache.getImage("tile_grass_01");
It returns the image stored under the SpriteCacheKey (Sck). It holds images for tiles, actors and verts... The preview is small right now, but I'm working on magnification :)

Eventually I'll replace the 'Filename of Graphic' text box with a dialog that allows you to copy the image from somewhere on your hard drive... but right now, that is not needed.

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