Jump to content
  • Advertisement

old blog

Sign in to follow this  
  • entries
  • comments
  • views

Here lies dedicated time. May he rest in peace.

Sign in to follow this  


As of today (since it's AM now), I am officially in the middle of a massive move from one residence to another. As such, I will probably not be properly situated until monday.

The interesting thing is, my job begins monday. I have had the greater fraction of every day to spend on coding, and now that dedicated time has come to an end.

Development time isn't abolished, yet merely cut into 1/4 of the original. However, that does not mean that I'll spend every moment in the workplace putting my mind to finding solutions to algorithms I would have merely sat in front of the monitor and pondered. This won't eliminate all of the down-time, but it should help with quite a bit.

I will not give up on this project just because immediate issues are clogging the arteries of my digital practice.

Edit: As an update on progess so far, I have successfully converted many logical concepts in my program to Object-Oriented algorithms. I can now drag around the map, and will add that 'draggable' functionality to the tile-view (4x4 tileset to choose your bush from), the brush-preview (the brush surrounded by a black square. It's the current brush you have), and the brush buttons (the type and size buttons that show gray when unselected, and red when selected)

Screenshots will come soon.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!