Jump to content
  • Advertisement


Sign in to follow this  
  • entries
  • comments
  • views

Mario Brothers

Sign in to follow this  


I'm not sure why but this screenshot really reminded me of one of the super mario brother levels... It also shows everything that I've been working on except for Actor stuff.... Anyway, I thought that it would be nice to get away from all of the DirtyRect Algo stuff for a bit...

As far as I can tell, I think that I need to drop using BufferStrategy and manually implement a triple buffering system. One is the screen buffer, one is the back buffer, and the other is a storage buffer for the dirty rect stuff. I just don't see how I can do it with BufferStrategy because it does not allow you to access the bufferedimage itself, only the Graphics2D aspect of it. And I don't think that you can make a bufferedimage from a graphics2D reference....


Time for bed. Won't have school tomorrow because of all the snow here, so plenty of time for programming tomorrow!
Sign in to follow this  

1 Comment

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!