NOTES:
Demonstrates Use of Paths (Fluid Actor Movement)
Use of Different Verticle Graphics and Heights
Load|Save Map Data
New Map (Works for creating smaller Maps)
Actor Range Highlighting (Shift+Enter)
I Believe that this Build also has the Debug mode on... so tell me any errors that you get!
EDIT
While trying to get tile shading based on tile height in pixels I created this effect... I see the possibilities streaming....
Keep up the good work! I love Tactics-type games, and I'd love to see this finished :)