Jump to content
  • Advertisement

Yar

Sign in to follow this  
  • entries
    208
  • comments
    383
  • views
    66187

More masking...

Sign in to follow this  
H_o_p_s

104 views

Okay... found out that I could clip my Graphics2D object with a shape. So I decided that the shape that I would use would be an area, for obvious reasons. When you add a tile, it makes adds an area in the shape of a tile to that mapY's mask. The only problem is that now when I goto clip with that area I get this:

Exception in thread "main" java.lang.NullPointerException
at java.awt.geom.Area.(Area.java:54)
at sun.java2d.SunGraphics2D.intersectByArea(SunGraphics2D.java:628)
at sun.java2d.SunGraphics2D.intersectShapes(SunGraphics2D.java:553)
at sun.java2d.SunGraphics2D.clip(SunGraphics2D.java:2004)
at Tracker.drawClippedImage(Tracker.java:135)
at Tracker.render(Tracker.java:59)
at JavaTactics.main_loop(JavaTactics.java:85)
at JavaTactics.main(JavaTactics.java:127)


But my area is NOT nulled, so I thought that it might be that not all of the area is connected... still looking into this so I'm not sure yet.

However, I can render the area as a colored primitive:


As you can see the mask when rendered as a primitive has some antialiasing showing... not sure if this is what is helping create my error...

This method however, WILL work once I get why I can't clip by this area...
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!