From what I have read it seems that Wasted Ink has been having some troubles, with management of thier team, so I assume that they would like some pointers on how best to manage a team.
My answer to "how do i create and manage an indie development team" is pretty much always going to be.
1. Have a concrete product idea
2. Find dedicated members
3. Work, Work, Work, Work.
Obviously these are easier said than done, and need elaboration (and other details such as how to keep a dev team going as it passes through phases), however, if the head of the development team has all of these qualities (vision/direction,iron-clad dedication,supernatural work-ethic), then it is likely that a game will be created, weither or not it will sell is another story.
I am looking forward to meeting these guys and seeing how I can help them with thier goals.